Seamless Tiles Mirrored Quadrants Modeling Texture Components

This tip and trick was included at the User Group Meeting in 2016 held in the UK (Vectric Headquarters, Alcester, Warwickshire) and US ( Orlando, Florida).

In situations where tile edges are complex, mirroring the component to create the four quadrants of the master tile can often be a good solution. In this example we will show all the steps to creating a ‘mirrored quadrant’ tile from a component that was imported as a bitmap.

Project compatibility

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Suitable for version 8 or greater

Project files

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